/*************************
  Coppermine Photo Gallery
  ************************
  Copyright (c) 2003-2011 Coppermine Dev Team
  v1.0 originally written by Gregory Demar

  This program is free software; you can redistribute it and/or modify
  it under the terms of the GNU General Public License version 3
  as published by the Free Software Foundation.

  ********************************************
  Coppermine version: 1.5.12
  $HeadURL: https://coppermine.svn.sourceforge.net/svnroot/coppermine/trunk/cpg1.5.x/js/jquery.spinbutton.js $
  $Revision: 8154 $
**********************************************/

/* SpinButton control
 *
 * Adds bells and whistles to any ordinary textbox to
 * make it look and feel like a SpinButton Control.
 *
 * Originally written by George Adamson, Software Unity (george.jquery@softwareunity.com) August 2006.
 * - Added min/max options
 * - Added step size option
 * - Added bigStep (page up/down) option
 *
 * Modifications made by Mark Gibson, (mgibson@designlinks.net) September 2006:
 * - Converted to jQuery plugin
 * - Allow limited or unlimited min/max values
 * - Allow custom class names, and add class to input element
 * - Removed global vars
 * - Reset (to original or through config) when invalid value entered
 * - Repeat whilst holding mouse button down (with initial pause, like keyboard repeat)
 * - Support mouse wheel in Firefox
 * - Fix double click in IE
 * - Refactored some code and renamed some vars
 *
 * Tested in IE6, Opera9, Firefox 1.5
 * v1.0  11 Aug 2006 - George Adamson   - First release
 * v1.1     Aug 2006 - George Adamson   - Minor enhancements
 * v1.2  27 Sep 2006 - Mark Gibson      - Major enhancements
 * v1.3a 28 Sep 2006 - George Adamson   - Minor enhancements
 
 */
$.fn.SpinButton = function(cfg){
    return this.each(function(){

        // Apply specified options or defaults:
        // (Ought to refactor this some day to use $.extend() instead)
        this.spinCfg = {
            //min: cfg && cfg.min ? Number(cfg.min) : null,
            //max: cfg && cfg.max ? Number(cfg.max) : null,
            min: cfg && !isNaN(parseFloat(cfg.min)) ? Number(cfg.min) : null,   // Fixes bug with min:0
            max: cfg && !isNaN(parseFloat(cfg.max)) ? Number(cfg.max) : null,
            step: cfg && cfg.step ? Number(cfg.step) : 1,
            page: cfg && cfg.page ? Number(cfg.page) : 10,
            upClass: cfg && cfg.upClass ? cfg.upClass : 'up',
            downClass: cfg && cfg.downClass ? cfg.downClass : 'down',
            reset: cfg && cfg.reset ? cfg.reset : this.value,
            delay: cfg && cfg.delay ? Number(cfg.delay) : 500,
            interval: cfg && cfg.interval ? Number(cfg.interval) : 100,
            _btn_width: 20,
            _btn_height: 12,
            _direction: null,
            _delay: null,
            _repeat: null
        };
        
        this.adjustValue = function(i){
            var v = (isNaN(this.value) ? this.spinCfg.reset : Number(this.value)) + Number(i);
            if (this.spinCfg.min !== null) v = Math.max(v, this.spinCfg.min);
            if (this.spinCfg.max !== null) v = Math.min(v, this.spinCfg.max);
            this.value = v;
        };
        
        $(this)
        .addClass(cfg && cfg.spinClass ? cfg.spinClass : 'spin-button')
        
        .mousemove(function(e){
            // Determine which button mouse is over, or not (spin direction):
            var x = e.pageX || e.x;
            var y = e.pageY || e.y;
            var el = e.target || e.srcElement;
            var direction = 
                (x > coord(el,'offsetLeft') + el.offsetWidth - this.spinCfg._btn_width)
                ? ((y < coord(el,'offsetTop') + this.spinCfg._btn_height) ? 1 : -1) : 0;
            
            if (direction !== this.spinCfg._direction) {
                // Style up/down buttons:
                switch(direction){
                    case 1: // Up arrow:
                        $(this).removeClass(this.spinCfg.downClass).addClass(this.spinCfg.upClass);
                        break;
                    case -1: // Down arrow:
                        $(this).removeClass(this.spinCfg.upClass).addClass(this.spinCfg.downClass);
                        break;
                    default: // Mouse is elsewhere in the textbox
                        $(this).removeClass(this.spinCfg.upClass).removeClass(this.spinCfg.downClass);
                }
                
                // Set spin direction:
                this.spinCfg._direction = direction;
            }
        })
        
        .mouseout(function(){
            // Reset up/down buttons to their normal appearance when mouse moves away:
            $(this).removeClass(this.spinCfg.upClass).removeClass(this.spinCfg.downClass);
            this.spinCfg._direction = null;
        })
        
        .mousedown(function(e){
            if (this.spinCfg._direction != 0) {
                // Respond to click on one of the buttons:
                var self = this;
                var adjust = function() {
                    self.adjustValue(self.spinCfg._direction * self.spinCfg.step);
                };
            
                adjust();
                
                // Initial delay before repeating adjustment
                self.spinCfg._delay = window.setTimeout(function() {
                    adjust();
                    // Repeat adjust at regular intervals
                    self.spinCfg._repeat = window.setInterval(adjust, self.spinCfg.interval);
                }, self.spinCfg.delay);
            }
        })
        
        .mouseup(function(e){
            // Cancel repeating adjustment
            window.clearInterval(this.spinCfg._repeat);
            window.clearTimeout(this.spinCfg._delay);
        })
        
        .dblclick(function(e) {
            if ($.browser.msie)
                this.adjustValue(this.spinCfg._direction * this.spinCfg.step);
        })
        
        .keydown(function(e){
            // Respond to up/down arrow keys.
            switch(e.keyCode){
                case 38: this.adjustValue(this.spinCfg.step);  break; // Up
                case 40: this.adjustValue(-this.spinCfg.step); break; // Down
                case 33: this.adjustValue(this.spinCfg.page);  break; // PageUp
                case 34: this.adjustValue(-this.spinCfg.page); break; // PageDown
            }
        })

        .bind("mousewheel", function(e){
            // Respond to mouse wheel in IE. (It returns up/dn motion in multiples of 120)
            if (e.wheelDelta >= 120)
                this.adjustValue(this.spinCfg.step);
            else if (e.wheelDelta <= -120)
                this.adjustValue(-this.spinCfg.step);
            
            e.preventDefault();
        })
        
        .change(function(e){
            this.adjustValue(0);
        });
        
        if (this.addEventListener) {
            // Respond to mouse wheel in Firefox
            this.addEventListener('DOMMouseScroll', function(e) {
                if (e.detail > 0)
                    this.adjustValue(-this.spinCfg.step);
                else if (e.detail < 0)
                    this.adjustValue(this.spinCfg.step);
                
                e.preventDefault();
            }, false);
        }
    });
    
    function coord(el,prop) {
        var c = el[prop], b = document.body;
        
        while ((el = el.offsetParent) && (el != b)) {
            if (!$.browser.msie || (el.currentStyle.position != 'relative'))
                c += el[prop];
        }
        
        return c;
    }
};

